Showing posts with label digital culture. Show all posts
Showing posts with label digital culture. Show all posts

Wednesday, May 30, 2012

For The Record

All of the Needlebase.com links you find on this blog are dead as of today. Needlebase is shutting down this Friday so...yeah, I exported a lot of stuff this morning. Leaving each project description here for posterity.

Also—I'm not really promoting or publishing on this blog anymore because G+ is where all the action is. Circle me!

Thursday, July 28, 2011

We Live in Public

This

http://en.wikipedia.org/wiki/We_Live_in_Public

Plus this

https://www.eff.org/deeplinks/2011/07/house-committee-approves-bill-mandating-internet

=

Now

Friday, April 22, 2011

Seriously: Municipal Solar Wifi

The two big ingredients:

1 - Fat Pipe at a reasonable price
1 - An energy grid that will pay back what you put in

Everything else already there. Bake at 98.6 °F until the Singularity.

I'm looking at you, Kansas City, Kansas.

Monday, June 21, 2010

Books

Enjoyed a few books this weekend and couldn't help but think "hey this is pretty handy, it's like a really big webpage that's already printed out"

heh

Monday, April 13, 2009

If your macbook pro's keyboard and trackpad stop working randomly, then

put a piece of tape on it under the hood. No, seriously. Fixing this was a zen moment and a half. Random internet person with external keyboard and mouse hooked up to laptop out of spite, this post is for you.

Thursday, February 26, 2009

Today is good day

http://www.librarystuff.net/2009/02/25/open-access-policies-threatened-by-copyright-bill/


Raindrops on roses and whiskers on kittens
Bright copper kettles and warm woolen mittens
Brown paper packages tied up with strings
These are a few of my favorite things...

Wednesday, January 21, 2009

Face to Face

Just watched a really interesting talk from Chris Dede held at the Berkman Center for Internet & Society that brought me back to a topic I've written a little about before.


Conceptually, it seems pretty clear that the science of augmented reality is still stuck on producing reality inside the computer. Instead, I think the focus should be creating new realities through the computer, paralleling quasi-teleportation.


Here's how it would work:


Take two conference rooms. In both rooms, one wall is a giant Ultra-HD screen linked to the other room via fiber-optic cable and an 8K camera, or maybe a grouping of these cameras depending on the dimensions of the room.


Walking in, nothing would appear different about the room, other than the fact that one wall is pitch black. Then it turns on. This fourth wall is now a "magic-mirror", linking the other room to your room and vice versa. Essentially, both rooms have now created a third room that they collectively share.


This isn't video-conferencing. This isn't virtual reality, and while the equipment I'm talking about is still experimental and available in limited quantities, Moore's law – or perhaps more accurately the demands of consumerism – will say otherwise.



The "killer-app" in this instance would probably be distance learning. A system like this would enable a lecturer in a far off land the availability of teaching an evening course to a class of students across the globe while maintaining the same classroom structure. The essential difference is that the experience for both parties sitting behind the camera/screen would be in such high-fidelity that it becomes truly indistinguishable from reality.


Just give it 10-20 years ;)

Wednesday, November 19, 2008

Reality, Virtually

Douglas Rushkoff just posted a really cool talk he did at the The 56th Alfred Korzybski Memorial Lecture at the Princeton Club in NYC.


He has a new book coming out that I can't wait to read, even though I think I already get the gist of it. He talks about the post-Renaissance notion of the individual and corporation throwing our perception of reality out of whack -- it's more than I can explain in a single blog post.


Anyway, it reminded me of a concept I wrote about recently in class. Sometimes it's fun to be a Futurist, except this technology already exists and has been tested, it's just really, really expensive right now. I'm sure by now you're wondering what the hell I'm talking about. Here it is: the ability around the curve in which we could use Ultra HD cameras and Fiber Optic Broadband to reproduce an image indistinguishable from reality -- literally linking two locations with some A/V wizardry to create a quasi-teleportation along the lines of science fiction. I won't go into the implications, but it is a fun thought experiment. More importantly, the technology already exists and it has been done. Right now it's just really expensive, which is why we need Library infrastructure (and your tax dollars) to make it happen. Most Libraries already have huge bandwidth as it is.


But back to the basics. Aka "lets connect these two ideas somehow so I don't sound so foolish" (hopefully). I think we've been doing this whole "virtual reality" thing all wrong. Second Life isn't the answer. For one, it's very 1990's Lawnmower Man-esque. Yeah, yeah, you can create things within the world and it has its own economy and whatnot but you're stuck interacting with the keyboard. There's some sensory-input degradation (sidenote: until these things become commercially available).


Once you recognize that the world is already a virtual one then you can see that the issue isn't about using computers to recreate it within computers but rather to link sensation and perception across time and space. Ever wish you could just push a button and you're there? Rushkoff argues exactly that, and we can see from the political process that policies enacted have an effect on our world, the natural world in some cases (environmental policy) but more often than not the socio-cultural one (aka where's my universal healthcare).


So uhh, yeah. That's what has been on my mind lately.

Wednesday, October 29, 2008

Entropy

Last week I had a unique experience.


I commute quite a bit, I commute a lot. I use my laptop, I use it a lot. I think you can see where this is going.


I tried to go two days on a three hour battery. It made me realize how little I can get done without this hunk of metal in front of me. I felt lost, not because my files were gone or because I needed to get to my email -- I've already learned that lesson. Instead, it was interesting to consider the relationship I now have with this machine and on a larger scale how society has organized itself around technology.


We as a species have made a pact with electricity that cannot be undone. I know this has been said before but it's worth repeating. It all comes down to energy.


Here's a thought: there are no renewable energy sources. The term itself is a misnomer. Laws of thermodynamics and such. Instead, there are only those resources so plentiful that their responsible management offers a higher degree of sustainability.

Friday, September 12, 2008

defaults write com.apple.itunes show-genre-when-browsing -bool FALSE

Plug this into terminal with iTunes 8, restart, and get rid of the genre tab in browser mode. Why they would remove interface options, I do not know.

Wednesday, July 30, 2008

Friday, July 18, 2008

Reposts are a thing of Beauty

I know reposts are kind lame, but I wrote this and liked what I wrote (ok, maybe the question was a bit of a softball):

Q:

what say ye ??
i have been a loyal IE user (ok stop with the jokes), i use zoom (outstanding), veoh (pretty good) adobe media player (so-so), u-torrent (very nice) . . .
do i need miro??
is there anything i cannot get anywhere else ??
is it better quality?

A:

You've pointed out a number of programs that perform similar functions in conjunction but one important thing to remember in this case is that Miro achieves all of this on a single, dedicated platform and in a very user friendly and efficient manner as a free, open-source application backed by a 501c3 non-profit organization. There's a lot that follows from that last part, including how and why the Miro project has evolved the way it has and ultimately how it relates to its users.

To answer your question, I can't say for certain that you need Miro in the sense that we have video you can't get anywhere else or at a higher quality than otherwise available. Miro doesn't host proprietary content or any video content at all for that matter -- the Miro Guide is fundamentally a dedicated video RSS aggregator with extended community functionality.

That being said, as a filmmaker I definitely think it's important that there is an open video platform out there to distribute and promote my work on, and there are other independent artists out there that share this same concern. Take a look at the History of Broadcasting over the last century and you'll quickly see the correlation between conditions of production and distribution and their ultimate effects on the final product. The commodification of media has lead to cyclical content wherein advertising revenue trumps actual content. Put two and two together and see that the type of video you're more likely to see on Miro probably wouldn't be as easily available otherwise.

I could go on and on, and obviously as an intern and former Screen Studies studies student I'm a bit of a biased source, but I'd urge you first to consider the philosophy in which the Miro project was conceived in and how its goals couldn't be achieved any other way.

That's why you should use Miro :)